Prepare Carefully or Character Editor, not both unless you have a very good idea of what you are doing.SRTS (if you load after Hugslib then the ships will show up in a colonist's inventory).wants to go below the sets item mods if you want the factions to use said items. Note that Vanilla Expanded is a set of mods that tend to follow their own rules to some degree, for instance Van. (e.g., If a mod is adding both map gen AND pawns, it goes in Races if it adds items but it's a faction mod, it goes in items etc.). Unless stated otherwise, categories further down override categories further up. (This may work better on 1.1 than 1.2, if you encounter issues there are other offline mod list accessibility options such as Rimpy) Useful out-of-game mod sorter if you hate load times (No, it does not sort it for you): (Or just use LOMS on the Workshop, since that does it for you without the console spam that empty folders tend to have.)Įxamples: "++++=Items=++++" "69xxxRACESxxx96" "L_quiet-in-the-LIBRARIES_L" ☀C:\Program Files (x86)\Steam\steamapps\common\RimWorld\ModsĪnd make a bunch of empty folders named the various categories in a flashy and attention grabbing manner. If the mod list tends to make your eyes bleed, one possible helpful tip: go to your mods folder in your computer's files, path (if on Windows) This makes sure everything downloaded properly and tends to solve a lot of issues pretty much instantly. If you have not done so recently, I highly recommend that if you use Steam to run Rimworld, that you go into your library, right click Rimworld, Properties, Local Files, Verify File Integrity or whatever it's called. Credit to Felinoel, Chevalier XLIV, and everyone else from Rim of Magic, Madness, LotR, and a few other servers who helped me figure out (and post) this entire mess of a guide, and the intricacies of modding with Rimworld in general, over the course of like. References to "I" or "me" are because I, Trisscar, the author of this modlist guide, finally got off my ass and went in to add explanations and flesh out the guide, as before it was short and terse due to Discord's character limit. At this point the Rimpy server probably has a better idea of what newer mods tend to do in various places, but I'm going to leave this up for people who want to play on older versions of the base game, or find that it produces better results. Please check out the Modding Tutorials hub for tutorials and guides on how to create and publish your own mods.This guide has been partially updated as of Aug 2022. Activating or deactivating mods requires RimWorld to restart. Once you have installed mods, you can select the Mods option from the main menu of RimWorld to activate them. ~/.steam/steam/steamapps/common/RimWorld/Mods Library/Application/Support/Steam/steamapps/common/RimWorld This location varies by operating system:Ĭ:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods You can install mods manually by unzipping them into subfolders within your local Mods folder. You can use tools such as RimPy to download and install mods from Steam Workshop and GitHub instead. Steam Workshop automates the process of downloading and installing mods, as well as keeping them up to date with new releases.Įven if you do not own RimWorld on Steam, Workshop can still be used to discover new mods while some mods are released on Nexus Mods, no other mod site has close to the same amount of mods available. If you own RimWorld on Steam, then the easiest way of finding and downloading mods is by using Steam Workshop.
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